I have no idea where Undertaker came from - I assume I won it at trivia since it's from a company I don't often receive review copies from, but it's a perfect movie to restart the "From the Pile" reviews. And that's because if someone were to ask what an ideal "pile" movie was, it'd be this: a reasonably entertaining but forgettable movie that I won't ever need to watch again, and certainly won't need to make room on my permanent shelf for. It'll go to a good home, I won't have to reorganize my collection to make room for it (though as a "U" film it wouldn't take long; it's those "A" and "B" films that REALLY need to win me over to be kept), and I get a little bit of quick HMAD content for you all. Everyone wins!
The concept is pretty interesting, one I'm not sure I've seen before in the other 8,000 zombie movies I have seen. Our hero isn't a mortician per se - he's a zombie hunter who is hired by families to locate their loved ones (who have since become zombies) and put them to rest, so that they don't have to live wondering if their beloved son or daughter is out there being a monster. Having been watching Mandalorian on Disney+, it's an interesting parallel to that guy's MO for bounty hunting - there's something kind of compelling about him tracking a specific zombie in a world overrun with the damn things. I could easily see this being an ongoing series, or perhaps a comic.
A comic would also carry the benefit of not being restricted by the budget, something that was clearly an issue here. It's all well done for what it offers, but it just doesn't really offer that much. After a really good opening sequence and setup, the movie suddenly feels like a real time account of one particular mission - with almost no dialogue (let alone other characters) to boot. The movie is only 65 minutes long with credits (and the pre-title sequence is 16 of those minutes), and nearly half of it is basically one long sequence of Ryouichi wiping out an area's supply of zombies (not a lot of them, mind you - a half dozen or so) until he finds the one he's looking for. It starts to feel like there were loftier ambitions at one point and they had to just draw out what might have been the first act of a more engaging story. Maybe that isn't even remotely the case, but that's how it came across.
But again, for what it is, it's well done. Ryouichi doesn't use a gun to kill zombies, preferring a sharpened shovel that he wields like a blade, and he puts on a show for the audience more often than not - when you don't have thousands of zombies, you gotta make the kills count! There's some decent splatter to go along with the kills, and the zombie makeup is solid to boot. But there's also an animated butterfly that looks pretty goofy, however, so I feel I should warn you about that. Synapse's disc comes with a making of piece that runs almost as long as the film, some deleted scenes, and the original short film "On Your Back" that director Naoyoshi Kawamatsu made earlier and, amusingly, actually has a more complicated story despite running less than a third of the time of the feature.
Basically if you like Japanese zombie movies, there's enough here to recommend, but the brevity of the film and its threadbare narrative might be hard to get past, especially on a purchase, and this doesn't seem like something you'll find at Redbox. Hopefully director Kawamatsu can expand on his ideas someday if he hasn't moved on - the concept deserves something with a little more meat on its bones.
I've long been baffled by Hollywood's unwillingness to cash in the zombie trend; the original Zombieland made a boatload of money and a couple years later, World War Z somehow managed to become Brad Pitt's highest grossing movie ever despite well documented production troubles. And yet, there have only been a handful of major zombie movies since, as if the studios all decided to let the indie scene (and AMC TV of course) handle things rather than cash in like they usually do when there are two hit horror movies in the same sub-genre. Still, I still assumed Sony would have been quicker to finally get Zombieland: Double Tap going, as it's been a full decade since the original - might as well be a hundred years for a horror property. A big franchise can take that much time off and make its return an event, but not a fresh one like this - they really should have been on Zombieland 4 by now.
But since it took so long, they must have a ton of new ideas and a really good hook that got everyone to finally commit to making a sequel, right? Well... not so much. While there are a few fresh ideas, such as an advanced zombie that is nearly impossible to kill (bullet to the head doesn't work) and some fun new characters, it unfortunately feels like so many other comedy sequels, in that it's closer to remake than "next chapter", hitting a number of the same beats and more or less sticking to the same pattern of action scenes - a slo-mo driven opening set to Metallica and a big finale with a swarm of undead advancing on our heroes who are in an elevated position, with a few scattered and brief fights in the middle somewhere. It got to the point where I almost wished it DID have evil human characters (the lack of which was a big selling point for me in the original) to at least mix things up a bit.
So what IS the story here? Basically, after holing up in the White House for a while, we see that Tallahassee (Woody Harrelson) and Columbus (Jesse Eisenberg) are more content with their life than Little Rock (Abigail Breslin) and Wichita (Emma Stone), and after Columbus tries to spice things up my proposing to Wichita, the two women bail. However, when Wichita makes a surprise return a month later, she tells the boys that Little Rock in turn ditched her in favor of a new group of friends (hippies, some of whom are actually in her age group), and thus the trio set out to find her to make sure she's OK and maybe convince her to stick with her sister.
Things are slightly complicated by the presence of Madison, a ditzy blonde played by Zoey Deutch. Columbus found her in the mall, learning she had been holed up in a Pinkberry for years, and as he had just been dumped by Wichita (and Madison in turn had been without any human contact for years) the two quickly hop into bed, leaving Wichita both jealous and annoyed when she returns. So basically they have the ingredients for a new dynamic (while checking in with Breslin every now and then with her hippie pals), but the script seems in a rush to retreat to more familiar scenarios and character interactions, so her role is a strictly supporting one, not a "full fledged new member". Other new characters show up, but most of them are only in it for a few minutes before they're turned into zombies and removed from the proceedings, which isn't enough time to give the film as a whole its own identity.
It also lacks the surprising pathos that helped make the original such a winner. Columbus discovering his parents were dead (and, specifically, Tallahassee being the one to shield him a bit from the news), the true nature of Tallahassee's "puppy"... there's nothing like that for either our returning characters or the new ones, making it feel even more weightless. This along with the limited zombie action (and even appearances; despite a number of wide shots of their car traveling, there's never any stragglers just kind of wandering around nearby - the things apparently only work in groups) has it almost feel like there's no actual danger in the world, let alone any psychological turmoil such a scenario would leave on them. Sure, Madison is funny enough, but would it have killed them to establish any sense of humanity for the character? Or Rosario Dawson's Nevada, who we know even less about? I kept thinking about how well Last Man on Earth (RIP) handled this sort of thing; you'd be laughing at Will Forte in a dinosaur suit one minute and nearly left in tears the next. Considering how much they recycle from the original - why drop one of the best things?
Especially when, you know, it's not that funny either. It's got a few laughs for sure, but rarely anything laugh out loud-worthy (one of the few exceptions: using Madison the idiot to pitch an idea we actually do have in our world - but not in theirs since things stopped in 2009 - summing up how fairly stupid it is when you think about it), and when they recycle things that were so great in the first film - like a driving montage where the seating arrangements keep changing - it just reminded me how much fresher the first one felt. Things truly reach their nadir with the arrival of Luke Wilson and Thomas Middleditch as a pair who act/talk just like Tallahasee and Columbus (Middleditch's character has "Commandments" instead of "rules", and we watch the two compare their minor differences for what seems like an eternity), leaving me actively annoyed instead of merely kind of bored.
As for the zombie action, it's fine. There's a pretty great one take sequence where our heroes fight off a pair of the new "T-800" zombies (so-named because they're just as hard to kill), and the finale, while brief, has some solid crowd-pleasing moments as a Monster Truck is used to wipe out an entire swarm. But apart from one brief chunk of the climax, no one ever seems in any real danger - including the random hippies who stupidly decided to melt all of their weapons. There's like two dozen of them, most of whom never even speak, so it baffles me they couldn't at least heighten the tension by letting the countless zombies actually get a few of them, especially when there's not even a "we don't need weapons after all" point to be made, as a (smuggled in) gun ends up saving the day anyway.
Don't get me wrong, I'm not expecting a grim drama like Walking Dead or Day of the Dead, but the first film managed to keep things light while reminding us on occasion of the real tragedy and danger at play - Double Tap just focuses on the laughs, and half of them either don't land or are just recycled from the first one. It's amusing enough, but after ten years I can't help but feel disappointed that they didn't come up with any new ideas of note - perhaps the long delay had them wanting to play it safe? God knows there are enough people out there who fear change, so it's possible that they are the target demo here, getting more of the same and only the bare minimum of new material so that it doesn't qualify as a remake. They'll love it, I'm sure, but me, the best I can say is that it more or less held my attention and gave me a few laughs, but I'd be hard pressed to remember much about it by this time next week (I've already forgotten Middleditch's name, in fact). It's nice to spend some time with these folks again, but that can only go so far - eventually there has to be a solid reason for their return, and I never found one here.
I'll give Redcon-1 this much: for an independent zombie movie, it has better production value than I'm used to seeing. The cast is huge, the zombies are plentiful, and the characters are almost constantly on the move, so in terms of scope, it's clearly not a "hey we have this office building and my buddy knows how to do makeup so let's make a zombie movie" kind of deal like you unfortunately can run into in this post-Walking Dead world. Unfortunately that also ties into its most crippling flaw: it's kind of an overlong mess, too - they could have saved some money on the budget AND had a better movie if the script was reigned in a bit.
Coming in just under two hours, the movie is another "there's a scientist who might have the cure for zombieism and we need to rescue them" men on a mission movie that any good zombie movie fan has seen before (possibly seen *enough* by now)... but only for its first half, by which point most of the men (and one woman) are dead. Then it becomes a more "personal stakes" kinda deal, as our hero is trying to save a little girl who might also be the key to the whole thing, but they're both targeted by an evil human (sigh) who wants to wipe them and the rest of the area out to contain it. This is another scenario you've seen countless times, but the two don't blend together as much as director Chee Keong Cheung (who also wrote with two others) probably hoped - it's more like the movie just changes gears entirely.
This means that the rather action-packed first half slows down for flashback scenes (many of which exist to re-contextualize things we have already seen) and an increasing absence of zombies, which is an odd choice for a fairly long film. You'd think they'd want to go the other way, slowly building up to an all-action second half and sending us out pumped (or at least, forgiving of its slower first hour) but instead I found myself getting restless at the point where my investment should be at its highest. It doesn't help that the characters are largely generic stock characters and the constant movement means we're still meeting new people in the 3rd act (a woman who plays a crucial role for the finale is barely seen beforehand; she's like 12th billed but if one were to just watch the final 15 minutes they'd assume she was the 2nd lead). Maybe it was a planned TV show that got scaled down for a movie?
But again, it looks pretty good (save for some bad digital blood - they have a lot of the real kind too thankfully) and was rarely flat out boring, so if you're in the mood for some mid-grade zombie action it should suffice. And if you're a fan of the cinema of 1997, you should be happy as it has what seems to be a direct homage to Con Air as well as "Female of the Species" from Austin Powers over the end credits, for some reason (a song that's most recognizable line is "the female of the species is more deadly than the male" is a weird choice for a movie where a female is the key to humanity's survival and the men do the majority of the ass-kicking). However, this just reminded me of a time when zombie movies were much harder to come by - had it COME OUT in 1997 maybe I would have had more fun with it on novelty alone. Nowadays, there's just not a lot here to separate it from the others.
Jim Jarmusch's Only Lovers Left Alive was one of my favorite movies that year, and remains an easy title to name-check whenever someone asks for a solid vampire movie they might not have seen, so I was hoping that The Dead Don't Die would follow suit, with Jarmusch applying his trademark deadpan outlook (and... let's say "casual" approach to plotting) to the zombie film. Alas, very little about it worked for me, and since horror is not his forte I truly hate the idea that someone who might be interested in the filmmaker trying his hand at genre at this later stage in his career might see this (it's his first ever wide release) and be turned off from checking out Only Lovers, thinking it would be just as interminable.
If you've seen the trailer, you've basically seen everything the movie has to offer - a lot of fun people (Bill Murray! Adam Driver! Tilda Swinton! Tom Waits!) shrugging their way through a Romero-esque zombie outbreak, a joke that's mileage will vary depending on your personal preferences. For me it wore thin rather quickly; the zom-coms that work best (Shaun of the Dead, Zombieland, etc) all eventually have the heroes get a little more proactive and balance the tone so that it feels like a fully satisfying ride, but here Jarmusch is content to keep it at an energy level barely hovering over zero. Even when heroes Adam Driver and Bill Murray finally do spring into action (a sequence highlighted in the trailer as if it was a third act kickoff, but is actually the film's final scene) there's an air of glibness to it that just didn't work for me.
The plot, such as it is, is at least grounded in some kind of good idea. Unlike Romero's films (Night is name-checked; more on that soon) we get a legit explanation for the undead rising from their graves: polar fracking has caused the Earth to shift on its axis, resulting in any number of side effects such as animals getting confused, the day/night cycle getting screwy, etc. in addition to the zombies (sure, why not?). News reports inform us that it's happening everywhere, but our focus remains on a generic small town and its sleepy denizens. Some of the actors, particularly Chloe Sevigny and Danny Glover, seem to think they're in a real zombie movie and act appropriately (concerned/scared), others, like Driver, just sort of stare blankly at it. And Murray just does his Murray thing, albeit laid-back even by his standards - it's hard to describe a Bill Murray performance as, well, a "performance", really, but relatively speaking it might be the laziest I've seen from him.
In fact, at one point I even pondered if the actors were on the same page as to what kind of movie this was, when the movie itself answered me with a "probably not". Throughout the movie, Murray and Driver occasionally lapse into some fourth-wall breaking by commenting on the movie's theme song by Sturgill Simpson (who appears as a zombie) and whether or not they are improvising through some dull backstory. For their final one, Murray asks Driver how he knows that "things won't end well", a phrase he keeps repeating, and Driver tells him that it's because he read the script. Murray then laments that "Jim" only let him read his own scenes, and whether or not it's true doesn't matter - the point is I felt that I was watching a movie where no one was aware of what anyone else was doing, and here was the movie confirming that was very likely.
In fact I almost considered walking out at one point, and not because it was "the worst movie ever made" or anything like that - it just became clear that I had already seen everything it had to offer after by the halfway point, and reading even a very thorough wiki synopsis would have had the same effect in a tenth of the time. The final straw was when I realized what the zombies were REALLY saying. See, these ones talk, but only one word each, and I thought it was just them talking about the last thing on their mind before they died; for example, the first two we meet just keep saying "coffee" over and over, and it's clear that they died in some kind of vehicle accident, so maybe they were on their way to get coffee when they got hit, right? Nope - later on we meet some that are saying things like "Siri" and "Xanax" and I realized that Jarmusch was making the same joke Romero did FORTY YEARS AGO in Dawn of the Dead, and doing a lesser job to boot. Yes, the zombies aren't much different from the "living" people who are driven by consumerism. Very clever.
(In case you still don't get it, Waits' character spells it out in a film-closing rant.)
This is where I lost what little hope I had left for the film; Night got name-checked a few times (Selena Gomez drives the same car Barbara and Johnny had, and every character that sees it notices) but apparently he never got around to watching Dawn (he would have referenced it too, right? Especially since he's making the same point?), and we have to suffer through 105 minutes of proof. I really only stuck around for Driver, whose deliveries were amusing enough (plus I generally like the guy), and Swinton, who is having the most fun out of anyone playing a Scottish mortician who gets all Michonne on the zombies while walking around like a video game character (when she walks across the street and up an angled pathway, it kind of looks like Pac-Man navigating a maze - it's really quite impressive physical work from the actress). Everyone else's role was too erratic to care much about; Jarmusch's films have always had dropped subplots and out of nowhere resolutions, but the ensemble nature (as opposed to the compact cast of Only Lovers) makes the film feel like its runtime got cut in half by removing scenes at random. Someone will be fine, and then they'll be a zombie the next time we see them - what happened?
Thankfully, I didn't care much - if anything I'm grateful that just meant the movie was shorter. A few scattered laughs and a halfway decent "why" were not nearly enough to make this worth my while; it was neither funny enough to be a good comedy or exciting enough to be a good zombie movie. Maybe if Jarmusch took the anthology/vignette approach of many of his older films and showed each character's story as a standalone segment before rewinding to show another (instead of cutting back and forth between them with no real rhyme or reason), it might have felt less aimless, or at least had larger chunks that worked instead of fleeting moments here and there. But every time it felt like it might pick up a bit, the energy deflated again, and while that tact worked for some (a few of my BMD cohorts loved it), I found myself wishing I was next door watching Dark Phoenix or Men in Black 4 instead. Better to walk out of a lazy franchise entry saying "yep, just as forgettable as I figured it would be" than to walk out of an original thinking of all the other movies that did the same thing better.
One thing I like seeing in zombie movies - but rarely do - is a finite number of undead threatening our heroes. For obvious reasons, most present an insurmountable swarm of the damn things, and end with any real resolution to the threat; I mean, if it worked just fine for Romero (a few times, in fact) there's no reason anyone else should feel the need to bother coming up with a conclusive... er, conclusion. Feral is one of those rare exceptions; there's only one zombie at the start and naturally over the course of the film he creates a few others, but unless I missed something they're all dispatched by the end, case closed!
Then again it's not presented as a usual zombie movie. Don't get me wrong, it most certainly is: the undead creature our heroes encounter bites one of them and they die, only to come back as a similar creature, and others that are bitten eventually turn into them as well. But at first glance it seems to be more of a "monster in the woods" kind of movie, with six campers getting deep enough into the woods where going back to their car instantly won't be easy, and the zombie thing itself looks more like one of the Descent lurkers than any green-faced kinda shambling "walker" you might picture. Bonus, the characters know what zombies are (from movies - they don't BELIEVE in them) which keeps the exposition about what they are/how they work limited to what specifically makes them different than whatever you see on Walking Dead or what have you. I can appreciate that.
If only the rest of the movie was as novel! Our characters are more thinly drawn than slasher victims, without an iota of their usual ability to be memorable. They're led by Scout Taylor Compton, who refers to herself as a doctor even though she's still in med school, and part of the thrust is the non-bitten people squabbling over whether or not they should reduce the risk to themselves by offing the infected, something Compton is vehemently opposed to. If this was some kind of Crimson Tide scenario where we the viewer didn't know "what the message said" (in this case, what would happen or maybe even if someone was actually bit or just injured) there might be some more punch to it, but as anyone watching has seen several thousand zombie stories by now, it makes it quite hard to side with her.
I'll give it this though: they don't waste much time getting to the scary stuff; one of the campers gets bit in the first ten minutes or so, sparing us too much of their personal drama (at least no one's cheating, but a jealous ex isn't that much of an improvement). Interestingly, the movie kills off the males of the group first, but with the surviving women making such dumb decisions it doesn't quite land as a feminist movie either, so there's not really any benefit to it. To be fair, it's competently made, the zombie makeup is good, and it never overstayed its welcome or anything - it's a perfectly "fine" movie, in other words. But there's nothing in it you'll remember twenty minutes later either; indeed, my wife actually watched a chunk of it with me before going to bed (I honestly can't remember the last time she partook in "Horror Movie A Day" type activity, as she usually has too much work to do) and the next morning when she asked how it turned out, I had trouble answering a few of her more specific questions. No permanent spot on the shelf for you, Feral!
Since I started "From The Pile" I started going through emails to see if I could figure out when it arrived, because I'm kind of curious which disc has been sitting there the longest waiting for me to get around to watching it. What We Become is from fall of 2016, which (sadly) isn't even close to the oldest, but what's interesting is that the longer I waited, the better the movie came off. Had I watched it then, I'd be pretty bored, because at that time I had only recently given up on Fear the Walking Dead and the film is basically built around the same basic idea: How does a family (as opposed to the usual motley group) react to a zombie outbreak as it occurs?
But now it's been a few years since I saw anything like that, so I was more or less engaged by it even if it wasn't doing a single thing I hadn't seen before. To be fair, it's apparently Denmark's first ever zombie movie (!) so maybe they weren't privy to all these other movies/shows we have access to, but it's hard to try to keep that in mind as you watch - we gotta meet halfway on these things. Even things like "if you get bit you turn" come off like things that need to be explained (at one point it's practically presented as a twist), which I thought we were long past by now. The actors are good and the characters are realistic, but they're hamstrung by the script's insistence on treating their scenario as wholly unique.
Worse, its most interesting element keeps getting sidelined; the father of the family unit is having trouble connecting with his teenaged son, and tries to shield him from the reality of what's going on the same he is doing for his much younger daughter - it's like a "I don't want my little boy to grow up" taken to the worst extreme. But with an overabundance of neighbor characters who eventually shack up with them and focus on someone we know is a goner from the stupid flash-forward opening (I know it's a four year old movie, but for what it's worth: STOP DOING THESE!) this intriguing and somewhat touching plot strand is largely discarded as the zombie hordes get harder to control. The two characters never even have much of a final scene together, making the early parts showing their strained relationship kind of a waste, ultimately.
In fact the film as a whole is better when the zombie thing is still largely unknown. The little teases we get in the first half hour or so are pretty great: people getting sick, a car accident that the police don't even stop for because there's a bigger emergency elsewhere, etc. And there's some minor "zombie procedural" elements that I enjoyed seeing, like how the military folks have to come by and retrieve waste and resupply people with water/food, shown as an annoyance akin to having to move your car for a snowplow or something. But once the outbreak gets to traditional ZOMBIE MOVIE! proportions, it's the same old stuff we've seen a bunch of times, though thankfully the focus remains on the family (and their neighbors) with minimal intrusion from the military types or "evil humans". Indeed, the father ends up being the "villain" at one point, when he resorts to holding a gun on a woman who is after the same supplies he is.
If they made this more about the dad and the extremes he went to in order to protect his family (and maybe patch things up with his son) this could have been more interesting, but alas it misses that "must-see" mark and settles for being just another zombie flick, of use mainly to those who can never get their fill of such things. For everyone else, it's pretty good, but your excitement will depend on how long it had been since you watched something like this, I suspect.
What say you?
P.S. If you have epilepsy or other issues with strobing lights, please be warned that the title at the top (which is repeated at the end, for some reason) is presented in a full screen flashing letter format (think Enter the Void). There's nothing like that in the film itself, and it suggests something more extreme than the narrative actually offers, so I have no idea what they were thinking. Just wanted to do my part in warning folks - the disc packaging really should be doing that for us.
The first job I had out of college was working QA for a software company, and it was infinitely more boring than it already sounds. To keep myself awake (which didn't always work, of course) I used the software to design a very primitive 3D animation (I called it 2.5D animation because it was so boxy - it wasn't far removed from the Dire Straits video) that I planned to use for an animated zombie musical that I wrote. I took it very seriously; storyboarding the entire script, designing some of the sets and characters, etc... but like with all my ambitious ideas life got in the way and I never finished working on it (to be fair, even if I kept it up I'd probably STILL be working on it, as animated films tend to be the work of thousands, not one asshole who didn't even really know what he was doing). Still, I held out hope I could do it someday, and thanks to Anna and the Apocalypse I know that it might actually be good, too! As nutty as "zombie musical" sounds on paper, it works!
Of course, these people know how to write songs, and were smart/talented enough to attract actual actors, so they got one up on me. Our cast is a group of high school seniors, all of whom find themselves at a crossroads - lead Anna wants to travel a bit before going to college, her best friend John is in love with her, another pal feels her relationship with her girlfriend AND her parents slipping away, etc. Basically, their days would suck even if not for the zombie outbreak that decimates most of the town overnight, giving us a group that you not only want to root to survive, but also some character driven stakes that keep us engaged even when the undead aren't on-screen. Some of the character dynamics are a bit muddled (it was a good twenty minutes before I realized Anna and John *weren't* a couple, for example) which occasionally hampers the more personal storylines, but for the most part it's a movie that might work just as well even if the zombies never showed up.
But they do, and more importantly - they don't particularly care about who you'd assume will live or die. It's not a particularly grim movie, but I was surprised more than once to see certain people get bitten, with the film ultimately giving you enough survivors to find the climax somewhat hopeful while also never once feeling particularly "safe", either. I'm sure some will write it off as too "cutesy" or whatever, but if you strip away the songs and some occasional high school drama that adults may roll their eyes at, you're left with a solid zombie story that largely refrains from embracing the cliches (there's only one "evil human", an asshole professor from their school who we know is a prick even before the zombies appear) and thankfully doesn't waste time with people trying to figure out what they are and how they can be stopped.
Which, I guess, is a good a place as any to admit that yes, the writers have clearly seen Shaun of the Dead. There's a scene where Anna sings an upbeat "It's gonna be a great day!" kind of song while remaining oblivious to the zombie carnage around her, and even if you haven't seen that film since 2004 you might be reminded of the bit where Shaun walks to the store, so caught up in his own business he doesn't notice anything amiss. The zombie discussion is also quite similar to Shaun's; these people have seen zombies in popular culture and more or less instantly accept that that is what they are dealing with, no further debate necessary. To be fair, it carves enough of its own identity that it never feels like a "rip-off" of Edgar Wright's film, but don't be surprised if you think of it more than anything from Romero or Kirkman.
But none of those dudes ever thought to have people sing about the zombies! The songs don't sound like traditional showtunes; modern pop musicals like High School Musical are more of an influence than Little Shop or Rocky Horror, and most of the songs are ensembles as opposed to solos or even duets - there might be two of those out of ten or so songs? I didn't keep track, but it's definitely lopsided in favor of letting a good chunk of the cast sing on the song of the moment. The songs themselves are bubblegum pop (unlike the more dance-inspired ones in the HSM films), and the message of most is basically "life can be a drag but you gotta keep fighting on", so it can feel a touch repetitive as it goes - and it doesn't help that the best two songs are also the first two songs, IMO - but there's so much charm it's easy to forgive. Still, if the average Kelly Clarkson hit has you wanting to plug your ears, I would probably skip this one.
Or just skip the songs, as it's not like they drench the film, with as much as ten minutes going by between them. Again I didn't keep count, but it seemed to me there were fewer songs than any other movie musical I can recall, allowing you to "get into" the film in ways most musicals don't allow. The first one doesn't even kick in until a few scenes have passed, so you might already be a bit invested before anyone even opens their mouth to sing (and, as I said, those first songs are the best ones, buying the movie more goodwill than it ultimately needed), which is a smart move for something so offbeat and also without the benefit of an existing stage show or whatever to familiarize yourself with the songs. Unlike La La Land or Greatest Showman, this doesn't have big stars to lure you in, making it all the more impressive that they even got it made, let alone with what seems like a decent-sized budget. The school gets used a lot, but there are big sequences in a variety of other locales (a bowling alley, a Christmas tree lot, Anna's neighborhood, etc.) and plenty of carnage as well, including far more bloodspray (often practical!) than I would have guessed beforehand. The filmmakers clearly aimed to please horror/zombie fans *and* musical fans in equal measures, and I think they largely succeeded.
Given the film's UK roots, largely unknown cast, and polarizing sub-genre, I'm surprised that Orion is opting to open the film wide, but it's a gamble I certainly endorse. It's a crowd-pleaser for sure, and given the film's Christmas setting it will be not just be fine counter-programming for all of the Oscar bait that will start choking our theaters come November, but also the sort of film you'll hopefully be in the mood for anyway, as it's not as mean-spirited as most Christmas horror movies are. Despite the R rating (for language and violence, though the latter is never remotely as graphic as that of Walking Dead), it's borderline family friendly, so it'll be a fine addition to your collection of seasonal Blu-rays. I know I can't wait to throw it on during one of my annual Christmas Eve Watch And Build-A-Thons (where I assemble a large Lego set while watching Christmas specials and movies), and might even make it one of Will's first zombie movies once he's ready for such fare (Shaun will probably come first, natch). Until then, I'm just happy that it exists: a zombie film with charm, satisfying me as a horror fan AND a guy who knows more Taylor Swift songs than you might expect.
After I had my kid I vowed to never watch Pet Sematary again until he was too old to be getting hit by cars (if he gets hit by one as an adult it's not something I can blame myself for; it just means he's just a dumbass), but Pet Sematary II was fair game, at least as far as I could recall. I saw the film theatrically in 1992 (and vividly remember having trailers for Dr. Giggles, Candyman, Hellraiser III, and Innocent Blood - none of which I got to see until video, boo) and a couple times on cable after that, but it had been at least 20 years since my last viewing, and couldn't remember much beyond Clancy Brown using a dirt bike tire to splatter a bully's head. I also recalled that it was about a father and son coping with the loss of the mom, but couldn't remember which of them (if either) put her in the titular locale. Needless to say, I definitely couldn't remember if it was any good (seems if I loved it as a kid I would have watched it more than 3-4 total times), so after playing PS4 (Spider-Man, specifically - it's so good!) for a few hours and finding it while scrolling around Amazon Prime, I loaded it up, figuring I'd fall asleep and would finish it the next day on the off chance it seemed worth the revisit.
But it was pretty good! And, much more surprising, I didn't fall asleep! I eventually shut it off around the halfway point because I basically *had* to go to bed by then (it was like 2 am), finishing it the next day. A few things came back, like a bit where Anthony Edwards (as Ed Furlong's dad and the town veterinarian) tells some little girls where to find some free kittens to adopt, only for them to find the little furballs all torn to pieces by Zowie (a wolfdog that takes the Church the Cat role of "pet that comes back evil but teaches us no lesson whatsoever" this time around), but for the most part it was kind of like seeing a movie for the first time, which is always fun. It's kind of the only good thing about aging, really - if I wait long enough I can be re-surprised by a movie I already saw. I totally forgot about the Marjorie character, who is a sort of love interest for Edwards' character, and thus (spoiler for 26 year old movie ahead!) got to be pretty stunned when she got offed in the climax, figuring she'd get to do something motherly to save Furlong and maybe hint at being a stepmom down the road. Nope, she's dead! You can't ever be happy, Anthony Edwards!
Curiously, the plot is somewhat similar to Return to Salem's Lot, which is another sequel to a Stephen King movie based on a (non-sequelized) book. Both of them have a father and son moving to the town where the events of the first film occurred, with the son falling in with the town's deadly secrets and the dad trying to save him before it's too late. And once again there are no returning characters, though I guess that's not too surprising here since pretty much everyone died in the original. The only exception was Ellie, the daughter, and apparently the original idea for this film was to present her as a teenager, but the execs weren't sure anyone would be into a movie about a teenage girl, which is pretty funny if you think about the fact that the tradition of making Stephen King movies began with a movie about a teenage girl. So we get Furlong, because at that point execs were more convinced people would see a movie about him (after the box office failure of this and Brainscan, they realized that no, we would not).
However, they do work in a character that was left out of the first movie: Church's vet, Dr. Jolander. It's funny, because even though I haven't read the book (I tried, when I was like 10 or 11, after seeing the movie - but found it too hard to follow. I'll finish it someday, swear!) there was something about him, from the first second he appears, that made me feel he was a legit King character, unlike all of the others in the film who were created specifically for it. He's even introduced the way one might bring back a fan favorite character for a cameo, so even though it's a bit clunky I like how they at least made a good effort into tying it into the first film and King's world as a whole. The only other real reference to the first film is when the kids bike past the abandoned Creed house, and of course the "Sematary" itself, which looks about the same to my eyes even though the film was shot in Georgia instead of Maine.
Of course, the two films share a director in Mary Lambert, so it makes sense she'd go the extra mile to tie the two films together however she could. And she does a fine job again here; even Furlong is better than usual, and she gets a terrific performance from Clancy Brown, who starts off as a typical Brown character (authoritarian asshole) but after he is killed and revived, he's kind of like a goofy Frankenstein's monster of sorts. There's a great little scene where he's at the dinner table with his stepson and Furlong (the kid's bestie), shoveling food into his mouth and opening wide like a little kid would, making the boys laugh - it almost seems like he came back "good" since he was an asshole to begin with. But before long he starts killing people (he also rapes his wife, who is understandably not in the mood to fool around with an ice cold dude sporting a gaping neck wound), killing that theory, though it is kind of fun to see a human more or less making their way through life again, something the first film never had the chance to do since Gage was in killer mode almost instantly and the movie ended when the mom returned.
The one big blunder is that the "revive the mom" subplot kicks in so late, you wonder if they had a different ending or simply forgot to film some scenes along the way. You've practically forgotten about her by the time she's revived, and I don't know if it's just Furlong's subpar acting or bad writing, but I don't buy him teaming up with Zombie Clancy Brown (who is the one that exhumes the body and seemingly doesn't want to harm him for whatever reason) or seemingly choosing her over his normally living dad. Apparently there's a longer version out there with more gore (a bootleg, not an official release) but I'm curious if there are some character beats that got dropped along the way as well. Just seems like a lot of folks turn on a dime with regards to their actions, as if it WAS based on a book, a much longer one that had the time to pace these arcs more carefully.
Otherwise, the only other issue is that the Ramones song during the credits isn't as good, though there's a solid Dramarama track ("I've Got Spies") and L7's "Shitlist", beating Natural Born Killers by two years. I can only assume it was the general disinterest in horror during that period that kept the movie from being a hit (indeed, of all the films I listed above, it outgrossed all but Candyman), because in its low-key way it really does offer an ideal sequel, retaining the basic idea and keeping a consistent vibe, but offering new ideas and opening up the mythology a bit to plant the seeds for future installments should they come to pass. I don't know if it could have been a long-running franchise like the Children of the Corn films, but come on, even Mangler got two sequels - we shoulda gotten one more trip to Ludlow! Oh well. Maybe if the upcoming adaptation (coming next year, 30 years after the original) is a big hit they can try again. But if not, at least we have this one, which is better than it has any right to be.
This isn't a complaint (so, not a "first world problem") but I have a stack of Blu-rays near my couch that never seems to dwindle; for every one I manage to watch, I seemingly get three or four more, either for review, winning at trivia, or just gifted from friends who maybe forgot I don't watch this junk every day anymore. It's kind of a source for stress since I find myself unable to get rid of anything I haven't watched (or at least tried to), but the nice thing is that every now and then I find a minor gem like The Cured in that pile, justifying my whole "I gotta keep these" mentality. And now I can pass it on to someone with a "This is pretty good!" instead of a "Here, you throw this away" attitude.
And I want to stress that it is good, despite my plans to get rid of it instead of adding it to the permanent collection. I have made some great strides toward being someone who only owns the movies they plan to watch at least once again, preferably a couple times, as opposed to just owning every movie I like. Life's too short and I obviously don't get to watch as many movies as I'd like to anymore, so the idea of keeping a movie that I'm never going to watch again is unrelated to its merit. In fact, in a growing sub-sub-genre of zombie movies concerning cured zombies attempting to fold themselves back into society, it might be my favorite, or at least tied with The Returned (click the link before you argue - there's a few things with that title so you want to be sure we're thinking of the same one!). And even though it didn't have a lot of traditional zombie action, I think it would have made Romero proud, as it's one of the more socially conscious zombie films I've seen in quite a while.
As the opening text tells us, there was a typical kind of "infected" (think 28 Days Later, not undead rising from the graves) outbreak that nearly decimated Ireland, but a cure was found and 75% of the infected people are pretty much human again (nightmares and some nasty PTSD are the lingering after effects). The other 25%, "The Resistant", could not be cured for reasons unknown, and continue to be quarantined and are set to be humanely executed so that the virus can be definitively wiped out for good. However, some of the "Cured" feel a kinship with these people (who act more or less like traditional movie zombies; cannibalism is even mentioned, setting them apart from the 28 Days Later types they otherwise resemble) and mount protests to keep them alive, even resorting to more dangerous territory like throwing molotovs at empty (OR ARE THEY?!?!) homes of the military types that plan to wipe them all out.
It's not hard to see the parallels to real world issues regarding both immigration and people who are condemned because of their circumstances. Yes, the people who were infected are now cured and seemingly pose no threat, but they did terrible things when they were infected, and it isn't easy for our human characters (who were never infected) to separate the person they see before them now and the person that likely murdered people during their infected state. This is a very sore subject for our main characters, as our hero Senan now lives with his brother's wife Abbie (Ellen Page) and helps take up some of the responsibilities formerly held by his brother, who was killed during the outbreak. Since Senan's friend Conor seems to have a particular interest in Abbie (not a romantic one) and has advised Senan "not to tell her" about *something*, it doesn't take much of your brainpower to realize they are probably the ones responsible for the man's death. Abbie says more than once that the cured people shouldn't be treated as murderers when they had no control over their actions (and it's not like they asked to be infected), but can she hold up that resolve when it hits that close to home?
It's an interesting dilemma, and kind of the inverse of one I see happening a lot today, where people who voted for You Know Who now regret it because his monstrous policies and unchecked racist agenda have affected people they care about. People think they have the right answer for everyone else, but when it actually affects them, suddenly their tune changes. It's also an interesting "What if it were me?" kind of plot point, because I honestly don't know how I'd react to someone who hurt my family if they did so while under the influence of this kind of virus. Obviously I wouldn't BLAME them as I would a drunk driver or idiot with a gun, but could I let them stay in my home, or be near my other loved ones? It's an impossible thing to deal with, so I guess it's a good thing zombies aren't real as I'll never have to know.
Then there's the military folk, who seem to think that the cured people are just as unworthy of living as the ones who are still infected, akin to how certain people in charge seem to believe that if you're from a particular Arab nation you're automatically a terrorist. Hero Senan is clearly no threat to anyone, but as a former infected he has to meet with some army asshole much like an ex-con has to meet with a parole officer, and the man treats him with a similar amount of contempt, confident that Senan and the thousands of other cured people will end up reverting back to murderous thugs. I won't spoil whether or not they do, but if you're not particularly interested in the more dramatic side of things then the final act of the movie should scratch your itch, as there's plenty of action and even some minor gore, plus an honest to god perfectly executed jump scare that got me about as good as the one in Dawn of the Dead where the zombie poses as a mannequin and lunges at Roger out of nowhere.
But honestly, I was more into the drama parts of the film. I've seen the action beats from the film's final 30 minutes before, and while they're well done I wouldn't say they were particularly compelling, and the film ends on a rather vague note that I didn't appreciate (because it involves a kid, and dammit, I'm a very sensitive father! I WANT CLOSURE!!!). But even though there have been other "the zombies are OK now" stories in the past, the numerous allusions to the increasingly terrifying real world (all the more impressive considering this was made in 2016) and genuinely compelling tragic circumstances surrounding our protagonists made it far more worthy of my attention than I was expecting from a "pile" movie. I've kind of lost the plot on zombie fare as of late; I stopped watching Walking Dead a few seasons ago and the last undead movie I reviewed here was over a year ago (which means it might very well be the last one I saw not counting rewatches of old faves), so I guess I'd be open for another NOTLD ripoff with a bunch of people holed up in a (fill in the blank) fighting off zombies and each other, but I'd be much more likely to get up to speed if there were more movies like this out there, where plot and characters take precedent over how many different ways a zombie could be dispatched, and the "evil" humans had an actual argument to consider.
Since I'm a lazy asshole, over the years I've seen a number of films that were more or less exactly like ideas I had and never got around to fleshing out. But I'm never too annoyed by their existence; good for them for being more productive than I am! Especially when they turn out good, as is the case with Here Alone, which is about 75% similar to an idea I had for a zombie movie that focused more on the survival elements than zombie action. Whenever we see a survivor type in a zombie world, he/she has already gotten their shelter secured, their routine down to a science, etc - I'm more interested in how they established those things, i.e. the part that usually gets skipped over.
(It's similar to how annoyed I was with Cast Away skipping four years - I want to see the whole process of him learning how to chuck a spear and kill a fish!)
Needless to say, Here Alone focuses on some of that, depicting a lone survivor (Ann, played by Lucy Walters) who lost her family somewhere along the way and is now scavenging for food, trying to stay out of danger, etc. It's a slow-paced movie that keeps zombie stuff to a minimum, but that's fine - I was legit more entertained by scenes like the one where she inspects some berries and ruffles through a little survival guide trying to figure out if they were safe to eat than I was with any of the rather generic undead action. Eventually she meets a pair of fellow survivors, a man named Chris and his stepdaughter Olivia, and things take on a more traditional "band of survivors argue about what to do next" zombie movie motif, but the focus is still on the humans and the empty world, instead of run n' gun zombie stuff that we can see anywhere.
Comparisons to the likes of The Road and Stake Land are fair; it's a bummer movie with lots of outdoor scenery accompanied by pretty music (I watched with captions and "somber orchestral music" appeared every 2-3 minutes), but if anything there's even less action than in those (well, Stake Land for sure had more - not sure about The Road, as I barely remember it and don't ever want to revisit). We got pretty burned out on the more Romero-y wannabe stuff in the past decade, so I'm fine with these more moody takes on the zombie apocalypse, but I do wish someone could find a way to do one in a suburban area, as I'm tired of looking at endless miles of trees in these things. I get that it's easier to secure a patch of woods on a low budget than it is, so I don't begrudge the indie filmmakers for going that route (this film was at least partially crowd-funded, in fact); it's more of a wish that the studios would try something in this vein. One of my favorite non-horror movies in recent memory was All Is Lost, which was nothing more than Robert Redford on a sinking boat - the zombie movie equivalent with a marquee draw like Kurt Russell or someone who isn't adverse to taking on unusual projects would be fascinating, I think.
Keeping things a little more compelling is the film's flashback heavy structure, cutting between Ann and her new friends in the present day and older scenes with her family, when the outbreak was just starting. Her husband (Shane West) teaches her a few survival skills and how to shoot, but really the main thrust of this stuff is "How did the baby die?", which is naturally kept secret until the film has almost concluded. I'm thankfully not as easily shaken by this stuff as I was in the first year or two of being a father, so this stuff, while sad, didn't leave me curled up in fetal position like it would have back then - my main personal sadness came from the little baby's cute pajamas, the kind my kid is now too big for. I miss those things! So snuggly. Anyway, nothing about this stuff will surprise you, but it makes sense why they try to sync it up with the present day events, offering something that feels like a particularly grim episode of Lost.
As for the zombie action, like I said it's nothing special, though I liked that the characters were far more concerned with simply staying out of their way than with killing them all. Ann locks herself in an ice chest at one point just to avoid ONE, even though she was in a kitchen that presumably had some knives or a rolling pin or something to ward it off. And they're often covering themselves with mud (or poop? The IMDb said poop) to hide their scent so they can get around without triggering any nearby walkers - it's an impressively inexpensive way to bypass the pricier action, and it actually makes things more suspenseful, as watching them mow down dozens of anonymous zombies would get tiresome, especially with such a limited cast. It's one thing for The Walking Dead to offer that sort of thing since people get killed off all the time, but with only three people there's only so much they could get away with before it became ridiculous that no one had been hurt/killed.
So if you like these slower kind of zombie films, it's worth seeing for sure; nothing about it is particularly unique, but it tells its simple story well, and I always, ALWAYS champion a zombie film that doesn't shoehorn in a bunch of evil humans in the third act (there is a minor human conflict, but it's far more interesting than the umpteenth "We can take the world for ourselves" kind of asshole). The score is good and Walters handles the two sides of her character (scared mom and weary loner) well, allowing the film to hold my attention where so many others have failed. I should note I had to watch it for work, and it's the first one in a while that I felt like writing about after (I see at least 2-3 every week for this job), as so many of them just leave no impression. Good to know there are these minor gems still coming my way; if I was still doing the site daily I'm sure I would have seen it, but with such a massive drop in my "intake" I always wonder how many films like this will forever pass me by. Being paid to discover one is such a win-win!
Considering how much I dislike watching sequels when I haven't seen the originals, AND how I try to balance out my sub-genres, I find it amusing that this and the previous HMAD review are for sequels to zombie movies I never saw. But unlike Dead Rising, I didn't even realize For A Few Zombies More was a sequel until a character had a rather blase reaction to the appearance of aliens, and got suspicious that I had missed something, i.e. an entire movie. That film, 2004's Hide and Creep, is one of the ones I had on my DVD queue back in the "every day" days of the site, but never got around to seeing it - now I pay the price! Oddly enough, the Blu-ray case doesn't even mention the first film, so perhaps they're purposely trying to play down the connection anyway.
Luckily, besides that quick bit, I never felt at a loss here, and a quick read of the first film's wiki page shows that apart from a few characters there wasn't much of a tie between the two films, as most of this focuses on a character that doesn't seem to have been in that one. Her name is Natalie, and she's on a rescue mission that ropes in the returning characters (including Chuck, played by co-director/co-writer Chuck Hartsell), but if I'm understanding correctly that film had an anthology type structure (like Pulp Fiction or Trick r Treat) as opposed to this one's straightforward narrative. Long story short, if you too haven't seen the first film and have an opportunity to watch this one, don't let your "ignorance" sway you - I'm super picky about these things and I barely even noticed, let alone let it bother me.
Besides I was too impressed with how many zombies they had and the amount of shootout action the film offered. The budget for the first one was only 20k, and while this one was not reported on its IMDb I doubt it was much higher since funding for these sorts of movies has gotten harder, not easier, in the past 10-12 years. So while that means some of the locations ring a little fake and not every actor will be going on to bigger and better things, you get a lot more of what you came for than you're usually liable to find in such things. There's a bit around the halfway point or so where zombies swarm a car, and I was legitimately impressed with how many they had - a wide shot shows several dozen coming from both directions as they close in on the car, keeping it from driving off to safety. Not every scene is that populated, of course, but even Dead Rising I don't think ever offered 50ish of the damn things onscreen at once.
As for the shootouts, they get a bit repetitive (there's even a joke about their frequency that made me chuckle), but since the zombie action was probably harder to pull off and more expensive, I found it to be a pretty nice consolation prize. So even though there's not a lot of undead action, there's still plenty of GENERAL action, as opposed to people just talking or driving around backroads hoping that other cars don't pass them by in this supposed post-apocalyptic wasteland (or dystopia, if you will). Imagine if Day of the Dead had the same amount of zombie action, but instead of Joe Pilato yelling at everyone the characters all just kept shooting at each other - that's kind of what the pacing is like here. That said, I would have been thrilled if maybe ONE shootout had been chucked in favor of another zombie scene, even a simple one like one or two zombies trying to get into a room where our heroes were trapped with no other exit or something - it felt like there were long stretches without any real zombie appearances at all, which minimizes their threat.
Then again, more zombie action would mean less dialogue, and that's there the film shines. Again, not all of the acting is great, but a number of the characters are dryly sarcastic and kind of world-weary about their predicament, which I found amusing - even when they took a shot at Armageddon out of nowhere (*shakes fist*). Hero Chuck is a film buff, and he apparently just wanted to sit around and watch movies until the whole thing blew over, which is pretty much what I'd want to do if the real world got overrun by the undead. But thankfully he doesn't drop too many obvious references, and a number of them are even inspired - mentioning Starship Troopers at one point turns out to be a setup for a later punchline about that film's Dina Meyer (whom young BC was quite smitten with back in the day). And I like that Dawn of the Dead is a movie that exists in this world, without it becoming a big thing - the character has more to say about Star Wars (it's in the same pile) as he's currently faced with a "look out for yourself, or help your friends" decision as Han Solo was in the first film. Plus, when they're talking we're less likely to be pummeled by the faux Carpenter score - we really need to give this brand of homage a rest for a while I think. Same goes for the signature Carpenter font, though here they actually go with the Halloween credit font specifically, instead of the Albertus "Carpenter" one, so I have to give them a pass on that out of loyalty to my favorite movie.
I also really loved a rather inessential bit where our heroine stumbles across a band who is recording a double album. She's incredulous that they're bothering considering the zombie issue, but the band explains that when all the zombies are gone and normal civilization occurs, folks will want new music and there won't be any - just the old stuff they had before everything went to hell. I always wondered, particularly in the Romero films, when exactly these kind of things stopped happening - like in Night of the Living Dead, it's just started and kind of a localized problem, so I'm sure people in Hollywood kept on making movies for a while. But when did they finally decide enough was enough? Ditto for pretty much everything - were the folks who make microwaves still going to work, or did they figure it was pointless and stay home? I would love to see a zombie movie where everything had a specific frame of reference for when the world "stopped" in a general sense; it fascinates me for some reason. Indeed, a lot of the references here were from 1997-1998 (there's even one about The Postman!), so I wonder if that was intentional or just coincidence. Probably have my answer if I saw the first film.
The Blu-ray I was sent came with a novelization, which made me very happy and I instantly put it with all my others, which I really need to organize someday. It's a fitting "gimmick" for the film's 90s worship (the hero is an ex-video clerk, in fact), as it seems every movie that came out in that decade had a novelization (if you want proof I'll let you borrow my copy of Stepmom). I'd like to read it, but I feel I should put more energy into finally watching the first film, because these are the kinds of indie horror films I want to see more often. I may not love them, but I can see that they actually care about what they're doing and have a "let's put on a show" attitude that I am unable to detect in the average found footage flick (hell, they even hand-painted the poster instead of doing some shitty Photoshop thing - see below!). As I find less and less time to watch and review something just for the sake of doing so, I don't want to waste more of my life on cynical "Let's join the party" junk. I want to feel like the people behind it were less concerned with finding distribution in the current market than they were with simply making something they could be proud of down the road.
Not counting things like Final Fantasy, I can't skip entries in video game series any easier than I can skip movie sequels. I remember when Halo 3 came out and my friend wanted to play the campaign with me, but I refused because I hadn't finished Halo 2 yet and didn't want to spoil anything for myself (the irony being that I couldn't tell you a damn thing about any of the Halo games' narratives beyond "kill those things"), and when I got an Xbox One it came with two Assassin's Creed games that I still haven't played because I haven't finished all of the Xbox 360 era entries. So it's kind of funny that I watched Dead Rising: Endgame without seeing the first film (Watchtower), which not only had reveals that meant nothing to me since I hadn't watched the first film, but also included game characters I haven't met yet as I've only played the first game.
(If you're wondering why I broke my "rule" - I had to watch the movie for work and didn't feel like tracking down the original as it wouldn't have any bearing on what I needed to do as I watched the sequel.)
Long story short, I am probably in the minority of people watching Endgame who were neither fans of the original film or die hard fans of the game series. Don't get me wrong, I loved the first Dead Rising (it was the first game I got for the 360, in fact) and played the "Case Zero" mini prequel to the 2nd game, but just never got around to playing the others. I am cursed in that the kinds of games I love are very long, and I'm also a sucker for side missions and collectibles, but I also have about three hours a week max to play games more often than not. So I only get through maybe four or five games a year, and for every ten games that come out I want to play, I maybe get through one of them. Long story short, the DR sequels are (as of now) part of that unfortunate group that just falls by the wayside. It bums me out, and I'm constantly having "Maybe if I beat traffic I can play..." kind of daydreams that never come to fruition; I just have to make sure my systems all still work in 2045 when I can retire and spend the rest of my days in blissful game-land.
That said, I enjoyed the movie more than I expected to. The "movie based on a video game" sub-genre is a fairly sorry lot, as you all know, and the film's low budget roots seemed ill-fitted to the game series (more on that soon). But despite the fact that it swiped a good chunk of its narrative from another game movie sequel (Resident Evil: Apocalypse), I found it rather engaging in a timekiller way, never boring me or making me angry or anything like that - my main gripe was that I was reminded that there are now four games in the series I haven't played (if you count the remake of Dead Rising 2 that told the story from Frank West's point of view). Jesse Metcalfe made for a decent everyman hero and proved to be capable of handling the action stuff, and he was backed by a good supporting cast including two Bates Motel vets: Keegan Connor Tracy (the hot teacher Norman offed in season 1) and Ian Tracey, who was Dylan's gunrunner boss. Oddly enough, his character, who hadn't been seen for a while, reappeared on the show's finale, reminding me of where I knew him from and saving me a trip to the IMDb while I was watching this. P.S. - Bates got real good during its last two seasons, so it's worth catching up on Netflix or whatever if you dropped it during its wheel-spinning third season.
Like I said Endgame borrows more than a bit from Apocalypse, as it focuses on a motley group of heroes making their way across the zombified city as a doomsday device counts down toward their certain doom. Hell they're even being aided by someone from the evil company who is exchanging his assistance in order to save his daughter (with Tracey in the Jared Harris role), which I found kind of amusing. See, the two game series are both from Capcom, but they're not much alike beyond "zombies", so it's strange that instead of following suit the movie would crib so heavily from the other series' sequel (especially one that tends to be the least liked among its fans, though I kind of enjoy Apocalypse for the most part). Luckily it's not just a standard "They're going to blow the city up!" countdown - it's something a bit more interesting, as the corporate assholes plan to activate an overload of the chip that people have implanted to keep them from turning into zombies.
This would be Zombrex, a "cure" from the games that the player must take after being bitten, used here sparingly outside of the chip subplot (the chip administers a small timed dose on the regular - an overload will have the opposite effect, I guess?). Since its existence would kill most of the film's suspense, the idea here is that the evil company has come up with a new strain of zombies that are faster and harder to kill, and standard Zombrex won't work (because they're also developing a cure for this new strain and will make billions selling it). It's one of the few things from the game that's used really; Fortune City is mentioned and one of the series' heroes shows up near the end (I'm not sure if he was in the first movie), but it also shows a character playing Dead Rising 3, so I'm not sure what plane of reality we're dealing with here. As with the RE series, it seems they didn't think copying the story from the game would be a wise option, but knew they needed these little shoutouts to make the hardcore fans happy.
But it's still an odd use of the license, in my opinion. For starters, the zombie numbers are very low, and I don't think you ever see more than ten or twelve on-screen at any given time. One of the game's big draws is how many hundreds of zombies it was able to render on-screen at once for your player to kill, and there's never any real break from them (at least, in the two I played, beyond a small safe zone where you save and such) as they swarm everywhere at all times. There are no human psychos to deal with either, just a few obligatory looter types, and the evil corporate guy played by Dennis Haysbert (who never interacts with the core cast), and it's also largely devoid of humor which is another thing that helped the game stick out from Resident Evil and the like. Apart from the Zombrex and a quick appearance from the hero of the second game, the only thing time it really feels like its namesake is when they find themselves without guns and have to fashion weapons out of the stuff they find laying around the room. For whatever faults most game movies have, they at least feel "at home" with the visual aesthetic and tone of their source material (save for a few Boll flicks and the abysmal Super Mario Bros), but here it's like they shoehorned in a few things at the last minute to justify a license they didn't initially have. I'm curious if the original film had the same problem?
Luckily, the zombie action is decent when it occurs. There's a lot of digital, but for some reason it didn't really bother me (maybe because it was offering a bit of the cartoonish feel a Dead Rising movie should offer in droves?), and Metcalfe gets to enjoy a pair of fun sequences. In one he's tumbling up and down an escalator as the zombies come at him from both floors, and then later we get a John Wick inspired "long shot" (it's got some obvious cuts "hidden" by Metcalfe backing right up on the lens) where he takes down a swarm of walkers in an operating room. He uses the medical equipment to fight them off as they keep coming, scrambling around like Jackie Chan or someone as he tries to stay alive but also find a way to get the hell out of there - it's not what I would have expected to see given what we saw in the first hour or so, and it put a big smile on my face. Again, there aren't a lot of zombies in the movie, no "hordes" or anything like that, so I'm glad that they balanced it out by making the action scenes stick out instead of offering generic run n' gun kinda stuff that would get real old by the end of the flick. There's one evil human too many in the film's climax, but otherwise the characters are largely likable and even fairly well developed for this kind of thing.
Apparently the last game didn't sell so well, so I don't know if that means the film series will come to an end as people are apparently moving on from the franchise. Someday I'll give the first film a look, and the cast/crew should be commended for taking what could have been sub-Syfy movie crap and turning it into something fairly enjoyable. I wish it felt more like the game, true, but if it was a direct adaptation of one of them (or indulged in some of the games' wonkier elements, like the cult in the first one) it'd make the changes even harder to ignore. No, ultimately they had the right idea to more or less tell an "original" story and let us get immersed in something new, and if they do get a third film (this one lays the groundwork for one) I hope they continue that path. It worked OK for Resident Evil (and, to a lesser extent, Assassin's Creed, which bombed but was at least its own thing set in that world, rather than a boring retelling of one of the games), and should be the approach for pretty much all game films. Any game with a story worth telling on the big screen will likely be too long for one, after all - trying to cram it into 90 or even 120 minutes would just piss off the gamers while leaving the non-players bewildered at a "Cliff's Notes" version of a narrative. Then no one wins.